Horror Bunker Escape:

The Forbidden Experiment

Join Sarah, an expert biotechnology scientist, as she struggles to escape from an infested bunker filled with monstrous beings created by a dark resurrection experiment. Unravel hidden secrets through solving puzzles, finding crucial notes, and locating essential items while navigating through sinister corridors. Maintain your sanity amidst the darkness and relentless terror to survive.

Key Features:

  • Oppressive low-poly environment and detailed atmospherics.
  • Engage in intricate puzzle solving, note discovery, and item scavenging.
  • Confront waves of eerie low-poly creatures.
  • Maintain your composure to ensure survival.

Gameplay Mechanics:

  • Tab:                                Minimap
  • E:                                    Interact
  • L-Click:                       Shoot
  • R:                                   Reload gun
  • WASD:                       Move
  • L-Shift:                       Run
  • ESC:                            Pause Game

DOCUMENTATION LINKS:

GDD

Trello Board

GitHub Repo

Development log

Comments

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I want to download this game on pc

nice shooter

Thanks that was the prototype version we invite you to play the final game experience you will be really scare!

:)

"Horror Bunker Escape" successfully manages to create a genuinely terrifying atmosphere. The constant sense of danger keeps players on the edge of their seats. If the developers work on addressing some issues/errors, this game has the potential to become a highly enjoyable horror title. Ultimately, with a bit of polishing, it could evolve into a truly immersive and terrifying experience.

  1. It's essential to include tutorials or initial instructions to guide players on how to interact with objects like the flashlight. This would help prevent frustration and enable players to become more fully immersed in the storyline.
  2. Collisions need to be refined to prevent enemies from passing through certain objects, thereby preserving player immersion and experience.
  3. Conducting performance optimization would significantly enhance the game by preventing FPS drops that can disrupt player immersion.
  4. Sound improvements are much needed. Footstep sounds are excessively loud, and the damage sound seems out of place, sounding peculiar. While the ambient sound is acceptable, it could be enhanced to create a more suspenseful atmosphere and reinforce the sense of time urgency.

Overall, "Horror Bunker Escape" offers a promising horror experience that, with some adjustments and refinements, could become a truly spine-chilling and engaging game.

Thank you for your insightful review of 'Horror Bunker Escape.' We truly appreciate your valuable feedback and are excited to inform you that we have diligently worked on implementing many of the suggested improvements. Our team has focused on incorporating detailed tutorials to enhance gameplay guidance and conducting thorough performance optimizations for a smoother experience.

While we continue to refine the sound design, including the footsteps, and address the remaining collision issues, we invite you to revisit the game and experience the significant enhancements we have made based on your suggestions. Your feedback is immensely valuable to us, and we remain committed to further improving our game to create an even more immersive and spine-chilling experience.

Thank you for your support, and we look forward to providing you with an even more refined and engaging gameplay experience in the near future. Have a great week!


-Belsanto / Horror Bunker Escape

The game's atmosphere is quite good, they do a great job of creating a feeling of oppression and despair to escape. However, there are a few aspects that could be improved, mainly for quality of life:

  • The flashlight could play a more decisive role in the game. I would remove the need for it to run out of power, leaving the option to turn it on and off but adding enemy behavior based on whether it is on or off, giving it a real usefulness in the gameplay.
  • Improve the spatial location of enemies, either by improving 3D sound or adding proximity indicators like Dead Trigger does.
  • Add small clues to what to do to pass the room, from the basic way of adding them to the HUD, character comments, or in some other way that the player knows more or less what to do.
  • Try to disguise the counter, although this is more a matter of personal opinion, look for a different way to make the player understand that they need to hurry up, maybe a sound that accelerates over time, or suddenly make there be more enemies the more time passes, this last one they could do per room, so that the disguised counter is per room.

Overall, the gameplay, atmosphere, and idea seem very good, it's just a matter of polishing what they already have, very good work :D

Thank you for your detailed review! We're thrilled to hear that you enjoyed the oppressive atmosphere we aimed to create. We wanted to let you know that we've taken your suggestions and feedback to heart in order to enhance the gaming experience. We've implemented many of the ideas you mentioned, including improving the role of the flashlight in the game and fine-tuning the spatial placement of enemies.

We've also worked on incorporating subtle clues to help players progress without compromising the sense of challenge. Additionally, we're exploring new ways to disguise the timer to increase the sense of urgency in a more organic manner.

We greatly value your insightful feedback and will remain attentive to further enhancements in our game. We warmly invite you to try the game again to see for yourself how we've applied your suggestions. Have a fantastic day!


-Belsanto

Good day, I had the opportunity to try your game, and I'd like to offer my feedback:


1- It would be beneficial if the monsters could actively pursue the player as they navigate the corridors. This would add an extra layer of challenge to the game, preventing the monsters from becoming obsolete after multiple attempts. Consider implementing a life counter or gradually darkening the screen as the player takes damage, ultimately leading to their demise.

2- The 30-second time limit provided to the player appears insufficient for completing the game.

3- The monster roars should be replaced with more organic and less robotic-sounding audio.

4- When the player picks up the red card used to open the door, it should vanish from the desk.

5- I suggest improving the sound of the footsteps as they currently sound somewhat hollow, and each step produces a different sound.


Warm Regards

Thank you for taking the time to try out our game and for providing your valuable feedback. We truly appreciate your insights, as they help us refine the gaming experience for our players.

We apologize for the confusion regarding the 30-second time limit; it was indeed a mistake on our part, and we have rectified it to provide a more immersive and enjoyable gameplay experience with a 3-minute timeframe.

Moreover, we have taken your suggestion into account and have replaced the monster roars with more organic and less robotic-sounding audio. We are continuously working on improving the behavior of the enemies and enhancing the sound of the character's footsteps to create a more natural and engaging atmosphere for our players.

Your feedback is incredibly valuable to us, and we are committed to implementing changes that will enhance the overall gaming experience. We hope you will enjoy the improved version of our game and look forward to any further suggestions you might have in the future.

Thank you again for your support and valuable input.

Best regards,

Belsanto / Horror Bunker Escape

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think you can make an exe for this game.